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Timberborn – Bugs and Suggestions: User Suggestions
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Add "fog of war" in the additional "explorer mode" - Timberborn
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Bugs and Suggestions Feedback portal Here's where we squash Timberborn bugs and consider new features! ? To make the process smooth please follow these rules: ? Use English . The only allowed exception is described in the thread on in-game text and translations pinned below. ? Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment. ? When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions. ? Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address . Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread . ? You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live , join our Discord . Thank you for your feedback! Add Add suggestion Top New Trending Top Top New Trending All (5,506) All (5,506) All except done (3,948) Under consideration (3,379) On it! (6) On our radar (69) Unlikely to happen (494) Done (1,558) All tags All tags Accessibility Audio Balance Bug Building Crash Experimental Faction Feedback Game mechanics Gameplay In-game text (EN) Linux macOS Map editor Not a bug Pending merge Performance QOL Resource Suggestion Translation (DE) Translation (ES) Translation (FR) Translation (IT) Translation (JP) Translation (KR) Translation (PL) Translation (pt-BR) Translation (RU) Translation (zh-CN) UI Visual 1K votes Suggesting new content, features, QoL changes etc. We're happy to hear about your ideas for Timberborn's further development so be sure to post yours and upvote suggestions coming from others! We don't want to stifle ... Suggested by: Miami (14 Apr, '21) • Upvoted: 05 May • Comments: 1 Pinned On our radar Suggestion 121 votes How to send us logs and save files (and why you should do that) When Timberborn stops working, you should see a screen that allows you to send an anonymous crash report (see below). These reports are invaluable for our ... Suggested by: Miami (05 May, '21) • Upvoted: 06 May • Comments: 1 Pinned On it! Crash 90 votes How to report problems with in-game text or a translation? We're asking you to post your bug reports exclusively in English but Timberborn is available in 12 languages. When reporting problems with in-game text and ... Suggested by: Miami (14 Apr, '21) • Upvoted: 19 Apr • Comments: 1 Pinned On it! In-game text (EN) 5.9K votes Aqueducts - elevated water transport Transport small to moderate amount of water to same or lower levels by a elevated (or elevatable, e.g. placed on platforms and solid buildings) gutter. Opposed to ... Suggested by: Gin Fuyou (07 Sep, '21) • Upvoted: yesterday • Comments: 220 Under consideration Building Gameplay Suggestion 4.7K votes Multiplayer (Co-op/Competitive) Peaceful cooperative multiplayer is often requested on Discord so I'm posting it here. Players would have their own beavers/buildings/district(s) but would be able ... Suggested by: Hamish#5470 (04 Aug, '21) • Upvoted: today • Comments: 132 Under consideration Suggestion 3.5K votes Ability to recover used materials when deleting/demolishing buildings (deconstruction) My fellow beavers accidentally made a Power Wheel underwater, instead of the Water Wheel I had hoped to make; when I demolished it to make way for the Water Wheel we ... Suggested by: LeeM (16 Sep, '21) • Upvoted: 05 May • Comments: 246 Done Suggestion 2.8K votes Expanded pump mechanics and pipelines, water pipes Make it possible for pumps to be driven by a waterweel or other powersource instead of worker, and add pipelines that can be attached to pumps so you could pump water ... Suggested by: Atec (04 Aug, '21) • Upvoted: today • Comments: 123 Under consideration Suggestion 2.5K votes Statistics - Production, Consumption and other reports with Graphs Add a way to overview colony statistics over time periods with balance, production and consumption graphs, demographics and such. Possibly unlocked by a special ... Suggested by: Gin Fuyou (23 Aug, '21) • Upvoted: 2 days ago • Comments: 212 Under consideration Suggestion 2.4K votes Beaver automators - logic triggers (control dams floodgates automatically) I would love to be able to automate some tasks in Timberton The most pressing for me right now would be to be able to automate lowering dams to provide water ... Suggested by: Androish (16 Sep, '21) • Upvoted: yesterday • Comments: 319 Under consideration Suggestion 1.9K votes Flood Season, Monsoon Water management is at the core of this game. As well as drought, it would be interesting to manage a flood, where the water flow in the rivers is cranked up so that ... Suggested by: Bob (17 Sep, '21) • Upvoted: today • Comments: 116 Under consideration Game mechanics Suggestion 1.8K votes Winter season! And water freezing into ice Every dry season there could be a chance that the dry season is actually a winter season. This would be like a dry season but with more disadvantages. During the ... Suggested by: Milkman (30 Jun, '21) • Upvoted: yesterday • Comments: 93 Under consideration Suggestion 1.8K votes Add a powered Lift or Elevator Adding in some form of powered lift to allow beavers to travel multiple levels vertically outside of ramps/stairs. Maybe some form of powered X lift where the power ... Suggested by: SirMichael (05 Sep, '21) • Upvoted: yesterday • Comments: 105 Under consideration Suggestion 1.7K votes Game over when the last of the beavers dies Game need a proper game over when our last beaver die miserable. I had an accident when all my beavers died in all of my districts. I have waited one full-day extra, ... Suggested by: Luke (15 Sep, '21) • Upvoted: 05 May • Comments: 243 Done Suggestion 1.4K votes Add a "max" amount per resource for warehouses (storage limit) All my default multi ressource warehouses get flooded with berries preventing more useful resources from being stored. I don't want to micro manage every gatherer ... Suggested by: Madrawn (16 Sep, '21) • Upvoted: 05 May • Comments: 68 Done Suggestion 1.4K votes Add weather features. Rain. Having occasional rain, storms and sunny days could bring some more variation to the experience and the landscape. [mod edit]: added picture from suggestion by ... Suggested by: DivisionEscaper (25 Aug, '21) • Upvoted: today • Comments: 59 Under consideration Suggestion 1.3K votes Allow mirror and/or doorway variation for every building Drawing path on random generated terrain with a building that have specific waypoint can become totally mess. In many situation is called for building to reflect ... Suggested by: Thaina Yu (17 Sep, '21) • Upvoted: 05 May • Comments: 94 Done Suggestion 1.2K votes Carts for moving multiple logs/food pieces at once. It would be a building that would open 2 jobs for cargo movers. They could move up to 3 times the regular moving amount. They can only serve the level that the ... Suggested by: NimrA_ (04 Aug, '21) • Upvoted: 07 May • Comments: 54 Under consideration Suggestion 1.2K votes Caves and Tunnels Beavers do burrow and so tunnels to quickly connect through the land. Maybe a new faction idea. Caves can be dug beneath the houses to provide for extra housing and ... Suggested by: Siddharth Kumar (16 Sep, '21) • Upvoted: yesterday • Comments: 58 Under consideration Suggestion 1K votes Cart and rail track system For moving goods from one smaller community to another - loading and unload stations Suggested by: NonBritGit (18 Aug, '21) • Upvoted: 07 May • Comments: 33 Under consideration Suggestion 1K votes River Beaver (Aquatic Faction) A different faction of beaver, that forgoes living on the land. Land is only used for harvesting and farming trees. Maybe food if water crops do not become a thing. ... Suggested by: SirMichael (03 Sep, '21) • Upvoted:...

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